Posts Tagged ‘pc’
Role: Designer / Programmer
Team: Melissa Fuss, Chelsea Howe, Carson Kjep, Lane Lawley, Sam Roden
Dev Summary: A complete PC game created with Gamemaker over 48 hours in Spring 2010
Concept: Quixote is a non-textual, single button game that takes only five minutes to complete. Based on the Game Jam theme of deception (and additionally ‘Rain, Spain, Plain’), the game follows Don Quixote and Sancho Panza through the Spanish countryside and, if you successfully destroy the windmills, Quixote’s own skewed reality. As Sancho Panza, you can command Quixote to charge; each successful hit to a windmill blade reinforces Quixote’s self deception, and the art of the game slowly morphs over time into the elegant and famous style of Pablo Picasso.
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Role: Producer / Musician / Designer
Team: Seth Batty, Melissa Fuss, Benjamin Kalb, Chelsea Howe, Jay O’Leary, Shushan Xu
Dev Summary: A complete PC game created with XNA over six months from Fall 2009 – Spring 2010
Concept: A single voice can change the world in this abstract, meditative real time strategy experience. Guide a lone id carrying your song through the bleak, sidling alongside neutral ids until they flash to your color and carry your melody in increasing numbers. Gain consensus against all odds, turning silence in symphony.
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Role: Producer / Designer / Artist
Team: Ankur Agarwal, Justin Chan, Chelsea Howe, Wan Loh, Rajiv Puvvada, Ara Yessayan
Dev Summary: A complete PC game created in XNA over four months in Spring 2009.
Concept: Alone in a world of circles and squares, Restibo seeks out the seven keys needed to unlock the dark planet core. Scattered amongst the hanging blocks are Voids, floating circles that nullify gravity and contain items like feathers, springs, spikes, claws, and bubbles. These items help Restibo advance through the layers of the atmosphere, flinging from one block to the next to reach larger and more intricate Voids.
Role: Musician / Design Tweaker
Team: Chelsea Howe, Joyce Lee, Jessie Loeb
Dev Summary: A complete PC game created with Gamemaker over 48 hours in Spring 2009
Concept: Combine the right color fuzzles as they fall in to the tank to create black fuzzles, which are instantly adopted. It takes three fuzzles to make a black fuzzle – so you better move fast before the tank fills up!
Notes: Fuzzle Puzzle was Cornell University’s entry for the 2009 Games 4 Girls contest. It tied for third place.
Role: Producer / Designer / 3D Modeler
Team: Don Holden, Chelsea Howe, Ben Humberston, Joyce Lee, Matt Whaley
Dev Summary: A complete PC game created with XNA over four months in Fall 2008
Concept: 2D Arcade “sphere shooter” balances life, offense, and defense – all controlled by the same resource. A technological menace has infested the universe. Mechanical spores, connected by an advanced neural network, travel from planet to planet absorbing and destroying crystal resources with their fog of parasitic nanoparticles. A single galaxy remains resilient, the home of a lone defender manifested from the cosmic plasma. Coma, a sentient comet guarded and fueled by the life force of the galaxy, must travel out across the branching arms of the spiral, eliminating the spores and restoring the crystals without being destroyed the toxic fog.
While working at actionXL I created a series of small game ‘demos’ that showed off the various uses of their PC motion controller (tilt, direction action, indirect action or gesture). All games are available to download at www.actionxl.com but require an actionXL wired motion controller to play.
Stucker: In Stucker, players use a ‘lasso’ motion to swing a sticky, elastic alien up into the air. Stucker tries to find flower petals as he climbs to ever higher heights, gaining stats boosts and a greater appreciation for earth’s natural beauty.
Burst or Bust: Valius Coron owns a hot air balloon, and attached to that air balloon is a three story tall wooden stake he uses to pop monstrous, rabid balloon monsters that are threatening to take over the city. Tilt to move Valius’ balloon and then flick the controller down to ‘pop’ the monsters before they develop mouths and consume you.
Factory: There’s no easy win when you have to sort mail. Use the motion controller to move the vertical and horizontal treadmills that separate the packages from the trash.
Breakout: Classic game with a motion twist. Use the controller to move your paddle across the screen.