Posts Tagged ‘level designer’
Role: Producer / Designer / Musician
Team: Sascha Adler, Nate Burba, Robert Chen, Chelsea Howe, Ben Humberston, Kevin Locke, Melissa Sung, Gordon Szebenyi
Dev Summary: A complete PC game created in XNA over four months in Spring 2007.
Concept: Music Monsters examines transliterating between known aesthetic languages (music) and budding ones (interactive mechanics). Based on the idea that MIDI data (information on the frequency, duration, and amplitude of a note) can be applied to many other functions, Music Monsters explores the connection between the musical world of intervals, pitches, key, and scales and the physical world of size, strength, attack power, and ferocity, just to name a few. Play 4 measures of music to a young monster and watch it evolve based on the properties of the sound, then take your monster into over 20 levels based on its unique traits.