Posts Tagged ‘gamemaker’
Role: Designer / Programmer
Team: Melissa Fuss, Chelsea Howe, Carson Kjep, Lane Lawley, Sam Roden
Dev Summary: A complete PC game created with Gamemaker over 48 hours in Spring 2010
Concept: Quixote is a non-textual, single button game that takes only five minutes to complete. Based on the Game Jam theme of deception (and additionally ‘Rain, Spain, Plain’), the game follows Don Quixote and Sancho Panza through the Spanish countryside and, if you successfully destroy the windmills, Quixote’s own skewed reality. As Sancho Panza, you can command Quixote to charge; each successful hit to a windmill blade reinforces Quixote’s self deception, and the art of the game slowly morphs over time into the elegant and famous style of Pablo Picasso.
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Role: Musician / Design Tweaker
Team: Chelsea Howe, Joyce Lee, Jessie Loeb
Dev Summary: A complete PC game created with Gamemaker over 48 hours in Spring 2009
Concept: Combine the right color fuzzles as they fall in to the tank to create black fuzzles, which are instantly adopted. It takes three fuzzles to make a black fuzzle – so you better move fast before the tank fills up!
Notes: Fuzzle Puzzle was Cornell University’s entry for the 2009 Games 4 Girls contest. It tied for third place.
While working at actionXL I created a series of small game ‘demos’ that showed off the various uses of their PC motion controller (tilt, direction action, indirect action or gesture). All games are available to download at www.actionxl.com but require an actionXL wired motion controller to play.
Stucker: In Stucker, players use a ‘lasso’ motion to swing a sticky, elastic alien up into the air. Stucker tries to find flower petals as he climbs to ever higher heights, gaining stats boosts and a greater appreciation for earth’s natural beauty.
Burst or Bust: Valius Coron owns a hot air balloon, and attached to that air balloon is a three story tall wooden stake he uses to pop monstrous, rabid balloon monsters that are threatening to take over the city. Tilt to move Valius’ balloon and then flick the controller down to ‘pop’ the monsters before they develop mouths and consume you.
Factory: There’s no easy win when you have to sort mail. Use the motion controller to move the vertical and horizontal treadmills that separate the packages from the trash.
Breakout: Classic game with a motion twist. Use the controller to move your paddle across the screen.