Role: Designer / Producer / 3D Modeler
Team: Chelsea Howe, Raivo Lindemann, Hao Nguyen, Ian Sholtys, Shu Song
Dev Summary: A complete PC game created with XNA over 4 months in Spring 2009
Concept: Atomik, loosely based on string theory, places the user in a world with seven color-coded parallel dimensions. The user is in one dimension, and the other six correspond to the sides of a cube around it. Each dimension has a static amount of energy that can be collected, harnessed, and consumed by the user. A ball of energy at the center of each dimension represents its vitality. Molecules grow in complexity and difficulty, and an ultimate molecule waits in the center for powerful challengers.
Design Notes: Each of Atomik’s seven dimensions correspond to a certain challenge type. Players can explore the dimensions they excel in initially and return to more difficult dimensions after they evolve. Atomik also uses a double-layered narrative that toys with the fourth wall, leaving players unsure of whether they or an virtual entity are being addressed.