Everything Else

Semi-interesting things that don’t play nicely with my other pages

Game Jams & Games

I ran the 2014 SF Global Game Jam site and created Commutication with Michael Molinari, Jon McElroy, and Megan Carlsen

I ran the 2013 SF Indie Game Jam and created Scaling the Sky with Michael Molinari and William Felker

I ran the 2013 SF Global Game Jam site and created Passing Fancy with Michael Molinari

I was a facilitator at the SFMOMA GameLab-a-thon and gave a game design 101 presentation

I attended the TransmediaJam SF, and created the 24 hour flashARG #BagsAlive

I attended MolyJam and created RunLoveRun and crowscare

I ran the 2012 SF Global Game Jam site and created To What End with Michael Molinari

I ran the 2011 SF Global Game Jam site and created The End of Us with Michael Molinari

I helped Jane McGonigal run the NYPL Find the Future event in NYC (Write-ups: Wired, Library Journal)

I was a game runner for the 10 week ARG EVOKE

I attended the 2010 RIT Global Game Jam and created Quixote

I helped Jane McGonigal run the launch event for Cryptozoo in NYC (and was Free Range Cryptid Scout)

I attended the 2009 Albany Global Game Jam and created TIPOL (which received a publishing contract and became Tipoli)

Speaking & Presentations

I lead a Games 101 Workshop at the Queerness and Games Conference

I spoke at Casual Connect about how to GET OFF THE TREADMILL

I spoke at Casual Connect’s Game Design Challenge

I spoke at Chartboost University about Game Design for the Long Haul

I spoke at GamesBeat about Women in Games & Entertainment

I spoke at the Queerness and Games Conference on Paper Prototyping and Making Twine Games

I co-founded the Queerness and Games Conference

I was an expert for the IFTF/LGBT Task Force Innovator’s Think Lab about the future of LGBT activism

I spoke at Chartboost University about Building Sustainable Systems

I spoke at Nokia Research Lab about Gamification vs Gameful Design

I spoke on a panel at GDC about designing for love (Coverage: VentureBeat, Gamesutra)

I spoke at UC Santa Cruz about Affective Design (Design3 has the full presentation and an interview)

I presented at Founder’s Den GeekSessions on Sustainable Social Ecosystems

I was an expert for the Donor’s Choose Social Hackathon

I presented at RIT about my experience founding a game company

I spoke at Cornell University about motion-specific game design

Awards & Recognition

I was featured as one of Fortune’s 10 Powerful Women in Video Games – 2014

I was recognized as one of Fast Company’s 1000 Most Creative People – 2014

I was recognized as one of Fast Company’s 100 Most Creative People in Business – 2012

I received the Microsoft WIG Rising Star award – 2011

The End Of Us placed 3rd for the 2011 Best of Casual Gameplay for Experimental Games

Influence was awarded the Extra Credits Innovation Award in Game Design