Everything Else
Semi-interesting things that don’t play nicely with my other pages
Game Jams & Games
I was a facilitator at the SFMOMA GameLab-a-thon and gave a game design 101 presentation
I attended the TransmediaJam SF, and created the 24 hour flashARG #BagsAlive
I attended MolyJam and created RunLoveRun and crowscare
I ran the 2012 SF Global Game Jam site and created To What End with Michael Molinari
I ran the 2011 SF Global Game Jam site and created The End of Us with Michael Molinari
I helped Jane McGonigal run the NYPL Find the Future event in NYC (Write-ups: Wired, Library Journal)
I was a game runner for the 10 week ARG EVOKE
I attended the 2010 RIT Global Game Jam and created Quixote
I helped Jane McGonigal run the launch event for Cryptozoo in NYC (and was Free Range Cryptid Scout)
I attended the 2009 Albany Global Game Jam and created TIPOL (which received a publishing contract and became Tipoli)
Speaking & Presentations
I spoke at Nokia Research Lab about Gamification vs Gameful Design
I spoke on a panel at GDC about designing for love (Coverage: VentureBeat, Gamesutra)
I spoke at UC Santa Cruz about Affective Design (Design3 has the full presentation and an interview)
I presented at Founder’s Den GeekSessions on Sustainable Social Ecosystems
I was an expert for the Donor’s Choose Social Hackathon
I presented at RIT about my experience founding a game company
I spoke at Cornell University about motion-specific game design
Awards & Recognition
I was recognized as one of Fast Company’s 100 Most Creative People in Business
I received the Microsoft WIG Rising Star award
The End Of Us placed 3rd for the 2011 Best of Casual Gameplay for Experimental Games
Influence was awarded the Extra Credits Innovation Award in Game Design