About

Chelsea Howe is an award-winning VR, mobile and experimental game creator. Most recently she launched Cosmonious High as Owlchemy Labs’ Product Director, handling a combination of studio management, creative direction, and executive production. Previously, she was a creative director at EA Mobile, optimizing live games and prototyping upcoming products like Galaxy of Heroes.  She’s been featured in Forbes 30 Under 30 in Games, Fortune’s 10 Powerful Women in Game Design, and Fast Company’s Most Creative People 1000 and 100 Most Creative People in Business.

To fill in the free time cracks, Chelsea co-founded the Queerness and Games Conference, celebrating the intersection of game development and queer theory. She also ran the San Francisco Global Game Jam for four years, talks about game design at places like GamesBeat, GDC, UCSC, and more, and has been on the GDC Advisory Board since 2013. Any leftover cycles go towards designing indie games, growing weird plants, ice-skating, and plenty of time with family.

Her previous professional forays include leading the design of TinyCo’s Family Guy: The Quest for Stuff and concurrently running a course on playful design at California College of the Arts. Prior to that she released SuperBetter for web and mobile as Director of Design at SuperBetter Labs (formerly Social Chocolate), designed and analyzed features for FarmVille at Zynga, and co-founded a company out of college to release an iOS title. Her game design for ActionXL, Influence, won the Extra Credits Innovation in Design award.

For a full resume, find her on LinkedIn.