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Restibo

0 Comments | This entry was posted on May 17 2009
Restibo

Circles and squares on monochrome

Role: Producer / Designer / Artist

Team: Ankur Agarwal, Justin Chan, Chelsea Howe, Wan Loh, Rajiv Puvvada, Ara Yessayan

Download: http://restibo.manojalpa.net

Dev Summary: A complete PC game created in XNA over four months in Spring 2009.

Concept: Alone in a world of circles and squares, Restibo seeks out the seven keys needed to unlock the dark planet core. Scattered amongst the hanging blocks are Voids, floating circles that nullify gravity and contain items like feathers, springs, spikes, claws, and bubbles. These items help Restibo advance through the layers of the atmosphere, flinging from one block to the next to reach larger and more intricate Voids.

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Atomik

0 Comments | This entry was posted on May 16 2009
Atomik

You are now ready to enter the visualization

Role: Designer / Producer / 3D Modeler

Team: Chelsea Howe, Raivo Lindemann, Hao Nguyen, Ian Sholtys, Shu Song

Website: http://atomik.manojalpa.net

Dev Summary: A complete PC game created with XNA over 4 months in Spring 2009

Concept: Atomik, loosely based on string theory, places the user in a world with seven color-coded parallel dimensions. The user is in one dimension, and the other six correspond to the sides of a cube around it. Each dimension has a static amount of energy that can be collected, harnessed, and consumed by the user. A ball of energy at the center of each dimension represents its vitality. Molecules grow in complexity and difficulty, and an ultimate molecule waits in the center for powerful challengers.

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Universe

0 Comments | This entry was posted on May 16 2009

Role: Designer / Programmer / Artist

Team: Sarah Brown, Chelsea Howe

Download: http://universe.manojalpa.net

Dev Summary: A complete PC, Mac, & Linux game created with Processing over one month in Spring 2009

Concept: Use the arrow keys to navigate planets, leap into space, or land on colorful moons of unique timbre. Stars represent musical notes to collect and add to your sequencer, which appears at the bottom of the screen. At the top of the screen, the current pan is shown for each timbre, which can be adjusted by landing on respective planets. If a certain timbre’s sequence is going poorly, land on a black hole to start erasing the notes in the current timbre. Lost? Use Spacebar to access the minimap.

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Fuzzle Puzzle

0 Comments | This entry was posted on Apr 08 2009
A Games 4 Girls Game

Fuzzle Puzzle - Cornell's G4G 2009 Entry

Role: Musician / Design Tweaker

Team: Chelsea Howe, Joyce Lee, Jessie Loeb

Dev Summary: A complete PC game created with Gamemaker over 48 hours in Spring 2009

Concept: Combine the right color fuzzles as they fall in to the tank to create black fuzzles, which are instantly adopted. It takes three fuzzles to make a black fuzzle – so you better move fast before the tank fills up!

Notes: Fuzzle Puzzle was Cornell University’s entry for the 2009 Games 4 Girls contest. It tied for third place.

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