Posts Tagged ‘processing’
Role: Designer / Programmer / Artist
Team: Sarah Brown, Chelsea Howe
Dev Summary: A complete PC, Mac, & Linux game created with Processing over one month in Spring 2009
Concept: Use the arrow keys to navigate planets, leap into space, or land on colorful moons of unique timbre. Stars represent musical notes to collect and add to your sequencer, which appears at the bottom of the screen. At the top of the screen, the current pan is shown for each timbre, which can be adjusted by landing on respective planets. If a certain timbre’s sequence is going poorly, land on a black hole to start erasing the notes in the current timbre. Lost? Use Spacebar to access the minimap.