Posts Tagged ‘challengechoice’
Role: Designer / Producer / 3D Modeler
Team: Chelsea Howe, Raivo Lindemann, Hao Nguyen, Ian Sholtys, Shu Song
Dev Summary: A complete PC game created with XNA over 4 months in Spring 2009
Concept: Atomik, loosely based on string theory, places the user in a world with seven color-coded parallel dimensions. The user is in one dimension, and the other six correspond to the sides of a cube around it. Each dimension has a static amount of energy that can be collected, harnessed, and consumed by the user. A ball of energy at the center of each dimension represents its vitality. Molecules grow in complexity and difficulty, and an ultimate molecule waits in the center for powerful challengers.
Role: Producer / Designer / 3D Modeler
Team: Don Holden, Chelsea Howe, Ben Humberston, Joyce Lee, Matt Whaley
Dev Summary: A complete PC game created with XNA over four months in Fall 2008
Concept: 2D Arcade “sphere shooter” balances life, offense, and defense – all controlled by the same resource. A technological menace has infested the universe. Mechanical spores, connected by an advanced neural network, travel from planet to planet absorbing and destroying crystal resources with their fog of parasitic nanoparticles. A single galaxy remains resilient, the home of a lone defender manifested from the cosmic plasma. Coma, a sentient comet guarded and fueled by the life force of the galaxy, must travel out across the branching arms of the spiral, eliminating the spores and restoring the crystals without being destroyed the toxic fog.