Posts Tagged ‘artist’
Role: Producer / Designer / Artist
Team: Ankur Agarwal, Justin Chan, Chelsea Howe, Wan Loh, Rajiv Puvvada, Ara Yessayan
Dev Summary: A complete PC game created in XNA over four months in Spring 2009.
Concept: Alone in a world of circles and squares, Restibo seeks out the seven keys needed to unlock the dark planet core. Scattered amongst the hanging blocks are Voids, floating circles that nullify gravity and contain items like feathers, springs, spikes, claws, and bubbles. These items help Restibo advance through the layers of the atmosphere, flinging from one block to the next to reach larger and more intricate Voids.
Role: Designer / Programmer / Artist
Team: Sarah Brown, Chelsea Howe
Dev Summary: A complete PC, Mac, & Linux game created with Processing over one month in Spring 2009
Concept: Use the arrow keys to navigate planets, leap into space, or land on colorful moons of unique timbre. Stars represent musical notes to collect and add to your sequencer, which appears at the bottom of the screen. At the top of the screen, the current pan is shown for each timbre, which can be adjusted by landing on respective planets. If a certain timbre’s sequence is going poorly, land on a black hole to start erasing the notes in the current timbre. Lost? Use Spacebar to access the minimap.
While working at actionXL I created a series of small game ‘demos’ that showed off the various uses of their PC motion controller (tilt, direction action, indirect action or gesture). All games are available to download at www.actionxl.com but require an actionXL wired motion controller to play.
Stucker: In Stucker, players use a ‘lasso’ motion to swing a sticky, elastic alien up into the air. Stucker tries to find flower petals as he climbs to ever higher heights, gaining stats boosts and a greater appreciation for earth’s natural beauty.
Burst or Bust: Valius Coron owns a hot air balloon, and attached to that air balloon is a three story tall wooden stake he uses to pop monstrous, rabid balloon monsters that are threatening to take over the city. Tilt to move Valius’ balloon and then flick the controller down to ‘pop’ the monsters before they develop mouths and consume you.
Factory: There’s no easy win when you have to sort mail. Use the motion controller to move the vertical and horizontal treadmills that separate the packages from the trash.
Breakout: Classic game with a motion twist. Use the controller to move your paddle across the screen.