Posts Tagged ‘adaptivedifficulty’
Role: Producer / Designer / 3D Modeler
Team: Don Holden, Chelsea Howe, Ben Humberston, Joyce Lee, Matt Whaley
Dev Summary: A complete PC game created with XNA over four months in Fall 2008
Concept: 2D Arcade “sphere shooter” balances life, offense, and defense – all controlled by the same resource. A technological menace has infested the universe. Mechanical spores, connected by an advanced neural network, travel from planet to planet absorbing and destroying crystal resources with their fog of parasitic nanoparticles. A single galaxy remains resilient, the home of a lone defender manifested from the cosmic plasma. Coma, a sentient comet guarded and fueled by the life force of the galaxy, must travel out across the branching arms of the spiral, eliminating the spores and restoring the crystals without being destroyed the toxic fog.